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E-Books

Practical books and e-books from PBL Future Labs' founders. Drawing on decades of pioneering project-based learning, these resources are designed to be immediately actionable for educators and families.

Books by Thom Markham

Project Based Learning Handbook

Co-authored with John Larmer and Jason Ravitz

A guide to standards-focused project based learning for middle and high school teachers. This foundational handbook has shaped how an entire generation of educators thinks about deeper learning, providing a comprehensive framework for designing and managing high-quality PBL experiences.

Published by Buck Institute for Education

Project Based Learning Design and Coaching Guide

Expert Tools for Innovation and Inquiry for K-12 Educators

Based on 15 years of working with PBL teachers, this book shares tips, tools, and methods vital for implementing successful project-based learning, including methods for turning groups into high performance teams and incorporating innovation and deeper inquiry into project design.

Redefining Smart: Awakening Students' Power to Reimagine Their World

A research-based educational vision for changing our definition of student success. This book reaches beyond compartmentalized lesson design by creating a compelling imperative for a new rigor, setting a vision for classrooms that build relationships, embrace emotions, develop academic mastery, and ensure students graduate with the ability to communicate and collaborate.

Published by Corwin, 2015

E-Books by Phillip Alcock

Teaching with Escape Rooms ebook cover

Teaching with Escape Rooms

By Phillip Alcock, Co-Founder of PBL Future Labs

Build engaging, curriculum-aligned escape rooms in a single planning period using free AI tools you already have access to.

This guide walks you through everything: the research behind why escape rooms work, 8 classroom formats to choose from, and a complete step-by-step build process using NotebookLM and Google Gemini.

Every chapter ends with a ready-to-paste AI prompt. No design background needed. No budget required.

Inside this book:
  • Why escape rooms produce better engagement and retention than most classroom formats
  • How to align puzzles to curriculum standards (not just themes)
  • Physical, digital, and hybrid room formats explained
  • How to use AI to build a working room framework in under an hour
  • A full prompt collection you can use immediately
  • Glossary, quick-reference guide, and presentation tips

I include some frames that will help you get started if you are working through the book.

The author grants a non-exclusive, royalty-free licence to use, reproduce, and process the contents of this work within AI language model platforms, including Google NotebookLM and other LLM-based tools, for the purposes of summarisation, analysis, content generation, and learning. This licence does not transfer ownership or override the author's underlying copyright. Published by the author via TheAIBlueprintStore.com | First edition, 2026